using UnityEngine;
using System.Collections;

public class statsManager : MonoBehaviour
{
	private int health = 100;	
	private int id = 0;
	
	public void changeHealth (int h)
	{
		health -= h;
	}
	
	public void setID (int id)
	{
		this.id = id;	
	}
	
	public int getID ()
	{
		return id;	
	}
	
	public int getHealth ()
	{
		return health;
	}
}

